![]() When you attack something during your phase, you actually have to fight the virus battle like normal-no sitting back and watching in this game. ![]() Usually you’ll want to skip items as well unless you bump into them along the way, because they generally aren’t significant enough to be worth the effort. ![]() In order to get the best prize, you need to clear the mission in as few phases as possible to facilitate this, skip as many Dark Panels as you can, and focus on going directly to the Dark Holes and then the boss. Defeating the boss wins the mission, but before you can fight the boss, you must clear all the Dark Holes on the map. You don’t have to liberate them all, but you do have to liberate all of the Dark Holes. You can move around as much as you like during your phase your character’s turn ends only when he attacks something. Unlike most other games of this type, however, you are not limited in the distance you can walk during your turn, except that you can’t cross Dark Panels. Like turn-based strategy games, you have multiple “units” (Navis), and the game operates in rounds, or “phases”-first all of your Navis get to move, then all of the enemies get a turn, back and forth. For normal viruses this isn’t as bad, but prepare yourself for some very frustrating boss battles. This is an interesting idea, though having to defeat everything in three turns makes you ridiculously dependant on getting a good draw of chips. ![]() These are modeled after turn-based strategy games. The most significant change in this game is the liberation mission system. ![]()
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