![]() ![]() Obviously, given that we’re talking about a real underwater creature, it’s not like the developers could have given your killer shark some insane, out-of-this-world powers - though at the same time, given the inventiveness on display elsewhere in the game, it’s kind of unfortunate that they didn’t.Īfter all, all your shark can really do is bite, hit enemies with its tail, and sometimes combine the two together so that you bite then hit with your tail. Pretty much every single mission consists of swimming to an area, eating a certain number of a specific type of fish (and sometimes humans), and then waiting for the area bosses to show up. The thing is, the gameplay is just so boring. I wish I could praise it as much as my colleague Stan did for the PC release last year. ![]() I genuinely want to like this game a lot more than I do. And now that it’s arrived on the Switch? You guessed it: I still love everything about the game, save for the actual gameplay. When it came to PS+ back in January: still loved the premise, still found the game boring. That was the case when I got it on Xbox back when it first came out: I loved the concept, found the game boring. ![]() I’ve always liked the idea of Maneater a lot more than the actual game. So, if you’re missing something in Maneater but have already completed all objectives, these annoying gates are likely the culprit.Also on: Xbox One, Xbox Series X, PC, PS4, PS5 They don’t count toward objectives for reaching 100% completion in any region, but they are required for the Queen of the Ocean achievement/trophy for hitting 100% completion in all regions (and the subsequent platinum trophy). While the gates aren’t important for efficient traversal, completionists will want to knock them out. But, it’s necessary for getting through the gates. If it was taught, I definitely never used it. I don’t remember Maneater ever teaching this mechanic. Instead, I had to pick up a Mako shark in my mouth (holding right trigger to bite it once but not fully devour it), hop out of the water, and spit the shark at the button. No matter how many times I tried, the Prosperity Sands gate just wouldn’t open. However - and this is so weird - I couldn’t get the second gate to open with a tailwhip. The tailwhip is the key to this poorly-explained riddle, as I demonstrate in this video: Ah, but it’s not that simple! After spending some time popping out of the water and angling my shark so that its body hits the button, I remembered that I have a rarely-used attack that might help the cause. Still, Maneater vaguely gives instructions for opening the gates by telling you to hit the switch. Honestly, they’re kind of a moot point because you can just fast travel to any area at any time. There are optional gates between some areas that allow for free-flowing traversal to and fro. It’s just an obstacle meant to impede your progress. But it’s not something that’s hunting you and wants you dead. On a couple of occasions, however, Maneater throws a curveball. That’s kind of the way it goes when you’re the most fearsome beast in the sea. You will eventually reach a point in Maneater where you know nothing the game throws at you will be too tough of a challenge. About halfway through this aquatic power fantasy, your baby shark has grown big enough that most less-capable predators go down in a couple chomps. There’s not much about Maneater that’s confusing. ![]()
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